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Game Studies and the Digital Humanities

Seminarium

MORNING FOCUS: Philosophy with (and within) the Digital
AFTERNOON FOCUS: Computer games in research and education

THIS EVENT WILL BE STREAMED! Use this link: https://connect.sunet.se/rlp0jb68xaul/

09.15
Introduction and welcome

09.30
Prof. Stefano Gualeni (Institute of Digital Games, University of Malta): Philosophy with (and within) the Digital

10.00
Justyna Janik (Jagellonian University of Krakow, Poland): Game/r - Play/er - Bio-Object: A posthuman approach to the player-game relationship

10.30
Coffee break

11.00
Dr. Daniel Vella (Institute of Digital Games, University of Malta): Ludic Subjectivity: Being-in-the-Gameworld as Existential Project

11.30
Nele Van de Mosselaer (Antwerp University, Belgium): Fictional Desires towards Fictional Worlds

12.00
Lunch break

13.30
Prof. Lissa Holloway-Attaway (University of Skövde, Sweden): Performing Digital Heritage Games with/in an Evolving Digital Humanities Context

14.00
Marcello Gomez Maureira (Leiden University, The Netherlands): Designing for Curiosity

14.30
Coffee break

15.00
Dr. Björn Berg Marklund (University of Skövde, Sweden): The persistent problems of Digital Game-Based Learning

15.30
Prof. Jonas Linderoth (University of Skövde, Sweden): Superheroes, Greek gods and sport stars: Ecological empowerment in digital games



ABSTRACTS:
10.00 - Prof. Stefano Gualeni (Institute of Digital Games, University of Malta):
Philosophy with (and within) the Digital
Videogames and training simulations disclose persistent, interactive experiences of virtual worlds. Those experiences confront us with situations and possibilities that are often unfamiliar or downright impossible in our everyday relationships with the actual world. In this talk, Prof. Gualeni discusses the active experiences of those virtual worlds as disclosing new horizons for the humanities, both as players of culture and as creators thereof. In particular, he argues that the conceptual and aesthetic tools disclosed by virtual worlds can integrate and, in some cases, exceed those offered by the traditional and traditionally exclusive linguistic approaches to philosophy.

10.30 - Justyna Janik (Jagellonian University of Krakow, Poland):
Game/r - Play/er - Bio-Object. Posthuman approach to the player-game relationship
The main aim of this talk is to show a non-anthropocentric approach to the study the relationships between the player and the video game object. Janik¿s theoretical perspective is based on a synthesis of posthuman theories, especially the concept of intra-actions by Karen Barad, with Tadeusz Kantor¿s critical thinking about theatre. From Kantor, she will borrow the idea of the "bio-object", which - interpreted through the lenses of philosophical posthumanism - will be functional to explaining how meanings are created inside and outside the gameplay by both human and non-human actants.

11.00 - Dr. Daniel Vella (Institute of Digital Games, University of Malta):
Ludic Subjectivity: Being-in-the-Gameworld as Existential Project
In this presentation, Dr. Daniel Vella will introduce the concept of ludic subjectivity as a means of theorizing the player's being-in-the-gameworld, drawing on notions from the embodied phenomenology of Merleau-Ponty and the existentialism of Sartre. He will advance the argument that, in the light of the capabilities and limitations the player is granted through her incorporation in the figure of the avatar, the game makes possible the establishment of a project within the gameworld, and that this project can be understood as the existential determination of her in-game being.

11.30 - Nele Van de Mosselaer (Antwerp University,
Belgium):
Fictional Desires towards Fictional Worlds
Within the philosophy of fiction, our capability to feel desires towards fictional entities has been subject of much debate. Some philosophers argue there are two kinds of desires, real desires towards real events and imaginative desires towards fictional things, while other philosophers reject imaginative desires as a needless complication of human psychology. Within their discussions, however, philosophers focus on literature, theatre, and film, and often completely overlook videogames, which disclose an interactive fiction experience and offer their players the possibility of acting within fictional worlds. In this talk, Nele Van de Mosselaer discusses how the possibility of acting towards fictional entities in virtual worlds might refute philosophical theories on our engagement with fiction and redefine the philosophical understanding of desires towards fiction.

14.00 - Prof. Lissa Holloway-Attaway (University of Skövde, Sweden):
Performing Digital Heritage Games with/in an Evolving Digital Humanities Context
This talk discusses the critical relationship between games designed and developed for cultural heritage and emergent Digital Humanities initiatives that focus on re-inscribing and reflecting on the role of the human vs. technical subject. Prof. Holloway-Attaway examines how digital heritage games can move us from an understanding of digital humanities as a computational "tool" or "text" oriented discipline to one where we identify critical practices that actively engage, promote and perform complex, techno-human subjects and hybrid agencies.

14.30 - Marcello Gomez Maureira (Leiden University, The Netherlands): Designing for Curiosity
This talk discusses the ongoing development of CURIO; a classroom game designed with the aim of fostering curiosity as part of its gameplay. Curiosity is a powerful motivator with complex emotional qualities. Digital games allow designers to invoke emotions not only through scripted events, but also by taking a player's interactions into account. While designers are able to stimulate a wide range of emotional responses intentionally, the question of how to do so especially for curiosity remains open. With CURIO, we discuss the challenges inherent in designing for curiosity, and why it is worth trying.

15.00 - Dr. Björn Berg Marklund (University of Skövde, Sweden):
The persistent problems of Digital Game-Based Learning
This presentation discusses some key ways in which Game-Based Learning research and praxis has continuously failed to accommodate for the complexities, or even banal practicalities, of the real world. Many of the assumptions that constitute the foundation of GBL, when pressed against real-world conditions, don't hold much weight: current students, or the "digital native" generation, are not as adept or interested in games as many scholars and pundits often claim; schools and other organizations have severe barriers to entry that make it difficult to achieve an economy of scale with GBL products; digital technologies might be far from egalitarian when it comes to enabling people to engage with educational content; and the relationship between gameplay and learning outcomes might be even more complicated than previously believed. Dr. Berg Marklund will present his findings regarding why real-world implementation and use of GBL is often at odds with the theories surrounding games and education, and will propose ways to re-evaluate our understanding and expectations of what GBL can and should be.

15.30 - Prof. Jonas Linderoth (University of Skövde, Sweden):
Superheroes, Greek gods and sport stars: Ecological empowerment in digital games
This talk present an analysis of ecological empowerment as a theme in digital game narratives. Since game mechanics often are designed so that players gain more powerful ways of interacting with a game environment (improved abilities) it is argued games are particularly good at telling stories about characters who can perceive and utilize spectacular affordances. Games do not only tell the story of ecological empowerment, they do in fact empower the player in the game world. This analysis thus shows that games can be seen as a specific context for storytelling and thus explain why some themes and narrative elements seem to be overrepresented in games.

Datum: 2018-09-21

Tid: 09:15 - 16:00

Kategorier: Humaniora

Plats: T307, Olof Wijksgatan 6

Kontaktperson: Jonas Ingvarsson

Sidansvarig: Katarina Wignell|Sidan uppdaterades: 2015-04-15
Dela:

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